As we are coming to the end of our time at college, it is time to do an evaluation on our final product.
The games trailer turned out fairly well and as we had planned it. The main idea was to include a bar and our 'hero', and the bar being destroyed. We have all of this included and more, we have an outside scene which will be in the very final render and two bar scenes. The bar is the same place in the two scenes exept that one is completley wrecked and on fire with a huge tank sticking through the wall and one is what it looked like before.
The trailer fits in perfectly with our target audience of mainly male and 18 or over. This is due to the violence of the game and the fact it would not be suited to children, also would probably not appeal to most females.
The main areas in which we need to develop skills as a team is 3d studio max, this is due to nearly all of our work being created in it. The better we are at 3d max the more profesional our work will look. This being said creating the video itself in adobe premier elements 3.0 plays a huge part in quality of our trailer. The more we practice creating a video in elements the better we will get at transitioning and implementing sounds with the correct timing. All in all practice makes perfect and as we have had limited time to work with these programs i would say it all turned out fairly well.
If i were to do anything better i would of left alot more time for production work and finished all the planning sooner. This would of given us alot more time to perfect the final product and get exactly what we wanted. As a group we could of done with making one big final storyboard so we could create around this via 3d studio max and put alot more detail into it. Leaving extra time would of also given us the chance to use more animation in the scene, due to the lack of time we haven't been able to animate the character the way we would of liked to and include some form of action gameplay scene.
Overall i have gained many underpinning skills using 3d max, photoshop, audacity and premier elements. We have learnt skills in time management to be able to meet the deadline, we were fine cutting it all along but we managed to just pull it off. Mainly we have gained team building skills and learnt how working in the industry could be like in day to day life as a games designer.
Wednesday, 17 June 2009
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