Wednesday, 17 June 2009
Evalutation
The games trailer turned out fairly well and as we had planned it. The main idea was to include a bar and our 'hero', and the bar being destroyed. We have all of this included and more, we have an outside scene which will be in the very final render and two bar scenes. The bar is the same place in the two scenes exept that one is completley wrecked and on fire with a huge tank sticking through the wall and one is what it looked like before.
The trailer fits in perfectly with our target audience of mainly male and 18 or over. This is due to the violence of the game and the fact it would not be suited to children, also would probably not appeal to most females.
The main areas in which we need to develop skills as a team is 3d studio max, this is due to nearly all of our work being created in it. The better we are at 3d max the more profesional our work will look. This being said creating the video itself in adobe premier elements 3.0 plays a huge part in quality of our trailer. The more we practice creating a video in elements the better we will get at transitioning and implementing sounds with the correct timing. All in all practice makes perfect and as we have had limited time to work with these programs i would say it all turned out fairly well.
If i were to do anything better i would of left alot more time for production work and finished all the planning sooner. This would of given us alot more time to perfect the final product and get exactly what we wanted. As a group we could of done with making one big final storyboard so we could create around this via 3d studio max and put alot more detail into it. Leaving extra time would of also given us the chance to use more animation in the scene, due to the lack of time we haven't been able to animate the character the way we would of liked to and include some form of action gameplay scene.
Overall i have gained many underpinning skills using 3d max, photoshop, audacity and premier elements. We have learnt skills in time management to be able to meet the deadline, we were fine cutting it all along but we managed to just pull it off. Mainly we have gained team building skills and learnt how working in the industry could be like in day to day life as a games designer.
Thursday, 21 May 2009
Games Trailer (Teaser with sounds)
This is not the final piece as it was just a test to show we can use sounds effectivley, i thought using an air raid siren, explosion, ambulance sirens and the obvious fire crackling noise best fitted the scene.
Thursday, 7 May 2009
Update - My current role
The initial idea with the bar scene is that it starts off all happy in the bar people having fun and then the camera pans around a pillar and all hell has broken loose. There is fire everywhere and then when the camera spins around it reveals a tank has broken through the wall and destroyed the place. I have used bipeds to represent characters in both scenes however in the second scene they are dead bipeds. There was a noticable difference in the rendering with fire and the one without, a 700mb difference infact. This caused a few storage issues with only having a 1gb memory sitck that contained other work. Eventually i put the two videos together in movie maker just to show what we are aiming for in the finished product, somehow this video was only 9mb from the original 740mb we had.
Wednesday, 1 April 2009
3D Studio Max - Animations
All the following work is practice projects running up to the big finale which should hopefully be a semi decent games trailer! :).
This is my kitchen which originally started out just as a bagel. Over the day it just evolved into a kitchen and eventually a biped walking. The video is purely there to show the biped walking animation and for some reason no matter how many times i upload it the quality is dodgy at the beginning.
This is my X-Wing model. The initial idea was to create something based on star wars. I chose the X-wing pretty much because "It looked cool" and fairly simple to model. I gave it my best shot and came up with that. The fire effect is very poor however i had no idea how to use particle effects so it's just a trial run really.
I created this flag one day after thinking what to create next i thought i would have a go at making some form of material. I chose a cloth like material and turned it into a flag, for this project i followed a tutorial and made my own scenery being the moon. In this scenario the moon appears to have wind.
This is a very simple animation of my double lightsaber. I have made a short animation to show how the lightsaber would work if it was to be "Switched on"
This is the same sort of thing however it features my single lightsaber which was my first one to be made.
3D Studio Max
The following images are work i have created either by myself or with the help/guidelines of a tutorial found via the internet. And some general tips from tutors with regards to texturing and animation.
In no particular order.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-tTKkn0pMQFaWZ9JrqpdCU97_YSy8dbwTcZ0LO-26WWONIO9TZwQgU1l9C7Mw8M1HMJtec3h8O1lBAtpsdfEqzM2245NuI9pUJMk0A2tsNmicoM6jR-6VsKmgnQgBJGBdoldtb8_RVBw/s320/Glass.jpg)
This is a glass with water and ice cubes in. Since the render seems to take so long (Nearly an hour) it's still not rendering to what i would like it to look like. This is my best render so far, i will keep playing with the settings to try figure it out. I followed a tutorial to make this and used a fair wide range of tools.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitvMoeQ5U4RGrTGtrmD1MvJsx3657yofXi3SRcVpDDpMznMqZI1Nc2FY8e0W-U41swO9bM7zat0hfyAlL53mbgtFJZIQ7Clo7zIcRyAM5DhtdMSqU9aoPNSJo7PhE4wmrh27fTL3Z1LQM/s320/Pencil.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis4lhEnPXIM5XztSkmPn5IEEPPtP2_a_8hpTRWqI-wTKLEFUBO3w3RkwJKr_RwKFsLyAfeJgY6-nhrPpvYmTQ2U3M7Tr7JCREW08f7czPNogzffPXDS37-J-Wxr0v0tbY9SH3hiusmI5U/s320/Ninja+Star.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvr-zoNRwMYS5xjV2QYu14Bf8lDEkmnrqbcxQ2Ewe27i-5O5JPMawGynmpmVWd3knic58uu0TqagE8mPdxd_FXNU43WXJ1_lMyxQRG99FHDVEwR8lvfAXKlzccFhqOGlT5nDw6vD83y1g/s320/Cartoon+Enviroment.jpg)
This is a very popular tutorial that shows how to create a cartoony looking enviroment and then add textures to make it look like it has snowed. It involves using the loft tool to create a path and the trees are formed from very simple cylinder and sphere tools.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ0zYeOyrCSkokkLNV3XO7eqF66b6fQsqUPATv51oIP5RaYxX1OyQUn9vgZwyat40yeB__UMrNrhDWM7BOEZKb7n94hN_HuWsg0w3XGvrKxwZRBi0baSg7kLlE9YqZTT0HwwHCYOyN7FE/s320/Xwing.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmmBTcf6KwsKKW4e55h9OQVHsJYw3NtALLRvxi9jlJxqaIkAGKmwEAL5YnsSC5jwyURkaqycQ9Ak5aMFbCJYuqo06ZKzVaNt1kdIHVYXpdJWSuADgZK-e7ygWbAl_IsmK5UzFsacaB6EQ/s320/Uzi+-+Copy.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-PUGRT3q28RTOFTzZD-QrpF-pgWiYf1z0eGYcRZSKNUBiczLbsIjyjYoXbzP9eTg474vpCC3gFgTpChbLJy6mFQsiHuks26PZvRyU2U9hdy_qCq13IXBTsFTut_lxcnkjwsdeKtlKOyo/s320/TV+-+Copy.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnoT0Sk3u9j31kRRknFHbly1SRT0gEzU6lT2GJIOXuf5-BWi9K5LzlpqiVqOk3ZWqq2PAOnPguc86aQdzWajK3INzOCn0-SlT9S8szVXGgYLsqX-3XG06bHRvUNO2Wq7tP185daNawnaw/s320/Table.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnijuMhYDnMLTLT79F8SKtTIt0Q7k1m5xrXx2ukoBrg_OZ7ZgfLIVb7g1NxJeIEU71q9pGkAzF4cGxnSbAGQpU_0c8ha2dJpy5nzFEH630bq8p9MgxmHAG8oSTECpCge6JxLoPWXvjNEE/s320/Sword.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlPESURyywh2kMgRSGfFU2sTu5WY3VeqYiTY-gXLc72RmTZ2oHYKLYKTq3G65pi-3FjdJlAiU7KZ4Ld00cGQ4ntLLYrIcqjeko6mMIduaLSGmvrb2v6-01XZ8ClGQoqJaQk4E3JSCYIYQ/s320/Rendered+Lightsaber.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2YQ5WH9fX3zIRboVLruO7llgQHtE8RzmNBtyfmHuQdaL5cU6ClwprFpUKyFOZRMIp1Sw7yswL7-eEMl6SWBvvH5nCRBr4bhjSipR-4fRyv8HAxHqFVIbuTUC46ZajGzfyPDQ6b-n9qUc/s320/Kitchen+Start.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj62cC-l3tK9wnytDLY0-6b52atGDxMGCzeM6M8ZVZjq2tLtjX7gdrH1szBnd-NbhQ0UvW9BKZfhLS51fg_yGUAzeDDxaefRt9fJjs1wVe9em9hKAo_tSs7URGMcp-FgjPgRjKP-2cFE4Y/s320/Full+Kitchen.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGux3cTrXOcPKlVZ4W_qV34rF_8m6fJmeOognrIVfJ9HnCwHvmS51IT0iwr4mUxVFdGvy3Su6oZgB5vl2zQlU9RoPT4-dxW15iTjLG1OiuClNqME6ghEw6GlUeUHAjYGVNPv0gt-PcW64/s320/Double+Lightsaber.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrEutGIoiLOqQuYEQjHFx_Ps-KszJoXnCxj1AO_7iExHqQ119qaOgFZLJP0lEulpzhb3VzF05-p8u8ub1HIa006kaeh7G2_cKSy6c0BpaFy4yJ7CGh5DKkxIoRVFEVLWYcpkIy2Vbs9_4/s320/Bench.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUeudO1js4qlVnPV_EDyynDnDrn4XQIbfAjuTaR52kgJ1TyfjpaZv5wQ0Q6N3KD16O3umdxymx1nkrV4fI7VmMvr7W_T_DP4nyJOI6HpvqGpZFJk-jRBgVYZi1vZkld2JShC5ClXLHVwg/s320/Chrishair.jpg)
Thursday, 26 March 2009
Developing Drawing Skills
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyxK2-AQFrnFQ5iU4ykeuwEL9pl65ld9rMvKfuydQtMvtENUO2rj6LSTIgnPOJWMcOgMFwSuBmlfT-2HHFlvAretj0-9mbSQMvzmm18lFf4zY7eUdyviN0A8xwytVIs9zX_ytdC-LL70A/s320/Drawing1.jpg)
I drew the picture above free hand using construction lines. and shaded it in according to the source picture.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOaYfpuGhio5oeqWXPz1yo00oevgf1xx4nBzx3PMh3HO-Piwj_7NEsCEPCiHGyxb3USK2r9YmY37IwzD4G07crYclFs2oz0V0djvkhNmYxi0o3cR_bIcqynBbFMss7PBHhtmcxTwSRp_s/s320/Drawing2.jpg)
In this picture i traced over a sheet full of emotional faces. There are all sorts of emotions displayed such as anger, happiness and sadness. I used pastels to colour in the picture on the right as i feel they have a better effect than using pencil colours.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVwVmTqobKo0vVscKwrJDeMJj5pYnZFH65MqFxbpPGyagSRmG5IKNa0gxAzfJo6L8kT6vZTDpv0b_64dOY-PM0s38ddNMRpKpHFXmg-rDdhz7LRyOWHEPVYZ9Ohh2V8EYSNAqBjqGVZ48/s320/Gohan.jpg)
This is a free hand drawing of the character Gohan from Dragonball Z. I made one copy and then traced over it to remove the smudges from rubbing out previous mistakes. My final copy turned out fairly well for a first year sketch.
Wednesday, 25 March 2009
Storyboard
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIgs8MJcMUW1sgNA7Y5MMNQcXvw5_djT0z_yA2Pn2IF8mgmiDqKzRqlJ6DawVA0_iLJQ5G00xJ4ZAzryhI33TJqkHSTRJ793IJWMUAoRBkLZhHAG9WpTHl_I0M60eKime5jdlbrSK06VI/s320/ass2+storyboard.jpg)
This is my original storyboard i produced while doing a different unit. It's the plan for a games trailer for an FPS game like the one we are planning on making now. The main difference is that it is set in the middle east and takes after games like Call of Duty. It doesnt have aliens in it and is more of a real life scenario. Since then we have been asked to make a games trailer and we have changed the idea, it's still a shoot em up but instead has aliens and begins in a bar. This is the image you see below.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihKUgkC_sm-SZK6EpJAt4M-05VIZnlA60iC2GWMN79NLWldhTGskPN72dbVCTxgpGjpW3tGHLwGkA5BPS9FnVstalykn65yNhaCwxSiCnSA-Xi_w888ER2Ii5KjaUSUTr7QF7Dqwl3L4k/s320/bar+storyboard+full.jpg)
This is the storyboard for the current games trailer. It is only a short one to describe the general idea of the game, I did it in very little detail hence the stickfigures. I could use photoshop to enhance it but for now i will upload the rough sketch. I have enhanced one scene of the bar below the storyboard using a template of an existing bar.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfJ28cjpFh0kVbUWiTR77eizkdixK8yJx6ysP3_CkoIz3FBWfZg1uLAUOcPCGpbQ2k8yh2n_ccevRnPsIikurXjjj2nFhcgu_XVTpjc6ZdFBomIf4c_MjIjv4fWEQQVRGzZVArHQZz12I/s320/Bar+Storyboard+Final2.+copy.jpg)
This is a scene from the storyboard of our trailer. The bar is a main part of our game as this is where it all starts out and all hell breaks loose. I took the image below and put it in photoshop and used the zoom/brush tools to redraw the scene to give it a sketched look. This also makes it look slightly proffesional as this is what was required in the unit.
Wednesday, 18 March 2009
Merchandise
Thursday, 5 March 2009
Game Covers
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI5CXK2n2TuU4XYr9dFs3rSYdstG5N-xC1Z_mICfFcKDcBpXovf7UfKcNUurTyAgJu2bkbukWUP3h-YvygRE48dAjiDzCumbqZeY23ja207dqwb0v0r3P8I5704YFJkP2zgobjTeo6Eig/s320/TeamLogo_G_3.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMOxY_fNibtMWboY6YcUBt9sgRermZGNTnnkq5xWVnIoPIDxfS1EoT-p_T_eoHRpJzKHkrvb6q2FgmTHGy3XoMcQBPA04boI_HAf0NelmP18m3YwcFIv8M74oJemlyLKBaOmwZMyW6JNs/s320/TeamLogo_G_2_v2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzxucQvaWvFN23nIz8CnbCE8ia8Yo8kipoTGHOxr2PE2ZlMrA5jncdQh70C917T6_NW5I40dtwqoOqctAAB-HDHuqia0XuTa2sM1kKLOAgFhnwdK9wq2z5AH7g41dEYT3ysXpb49Bgjtw/s320/Team+Logo+_+G_2.jpg)
The general idea of all the above photos was to include a pulse heartbeat line since the game is called Pulse. I implemented a zombie head because our game was about aliens and creep y monsters. The writing i used represents blood and gore and the background looks a bit like bloody tendons.
I changed my mind on these ideas and decided that it looked a bit to cheesy for a shooting game, unless we were aiming for this game to be brought out for the Nintendo Wii i needed to change the style.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVCHoiihjnO6DxfAMxbj9t5S36lQReP2B7TYXUFVs_leyFdUN0rJ-qGS8XPTusbmozIxVh1CKWP2DTNnsQLQKnDhOcAVhA50nY-PripB6__4R7nzdU4JIKs2AMA1RA3lKXUZulHb0T9Ss/s320/CDcase.jpg)
I then opened up Photoshop and decided to go for the complete product. I feel the bright green represents infection and gore quite well. The text is spooky and shows the game isn't going to be funny. I've added the pegi symbol and our team logo to the case along with the Xbox 360 title. This leaves us open to creating more cases for other platforms like the PS3.
I will complete this post with the rest of my teams ideas for game covers once they are completed.
Ethical Issues - Libel/Acts
Libel
This is the law put in place to make sure you don’t miss represent something or someone. For example if a football player like David Beckham was put in a football game, but his character acted like an idiot and missed every kick and fell over all the time this wouldn’t be right. Another example of this is if it came on the news that Peter Sutcliffe said that he hadn’t ever paid his TV license in his life, this isn’t going to effect his reputation because he is known for being a mass murderer. However if this was said about the BBC boss Greg Dyke this could seriously effect his reputation and even loose him his job working for a famous TV company.
http://www.urban75.org/info/libel.html
Race Relations Act
The race relations act was put in place by the British parliament in 1976 to prevent racial discrimination. This is put in place to prevent discrimination against race, colour, education and work. This is basically to say no matter where you come from or what colour your skin is we should all be treated equally.
http://en.wikipedia.org/wiki/Race_Relations_Act
Obscene Publications Act
The obscene publications act has been in place since 1857 in
http://en.wikipedia.org/wiki/Obscene_Publications_Act
Computer Misuse Act
Ethical Issues - Representation/Religion
Representation is also a serious issue when creating a game, an example of representation is where you would create something that exists in real life but your creation portrays the real life version into something that it’s not i.e. if you created the city of
Another issue that has to be taken into great consideration is how appropriate your game is for the audience that you have made it for. A game like grand theft auto couldn’t be created for children or teenagers under the age of 18 as it isn’t suitable. Also if you created a game revolved around religion you would have to be careful on whom you advertised it to and make sure that it isn’t too offensive.
Religion takes a huge part in making a game, Religion is a very touchy topic on what you can and can’t do because different religions believe in different things. An example of this would be Christians may find any reference to God or Jesus in a game offensive.
This image is a copy of an old picture of Marilyn Monroe in a white dress but instead includes Asian women in her black robes. Asian women aren’t allowed to show skin and this picture portrays them as sex objects.
Source :
Maryln Monroe
Persian Maryln Monroe
+ PPT Presentation
Ethical Issues - Copyright
Copyright is a law put in place by most governments to make sure the creator of the original work has the rights to decide who gets to use the content and benefit financially.
This is a very serious issue within the games industry because if you put something that doesn’t belong to you or that you haven’t bought or asked for the permission to use in your game, you could be sued for a lot of money. An example of this is a small town in
Source :
http://en.wikipedia.org/wiki/Copyright
+PPT Presentation
Job Roles
The roles we could of considered were:
Concept artist - Drawings to be sent of to modeller.
Modeller - Model from concept art ideas.
Animator - Animates models created from concept art.
Programmer - Programs AI's and Interface.
Game Influences
The games i looked at were:
Call of Duty 4
World of Warcraft
Medal of Honor:Pacific Assault
Two of theese trailers are FPS games and both trailers for start of with introducing the situation, almost like a mission brief. And then it shoots of into action scenes and some actual gameplay. The MMORPG game (Wow) starts of with a narrator and a shot of a character looking at the view of snowy mountains with his pet bear. It gives the impression that the character has a very long journey ahead of him and has alot to see.
![](http://www.subsim.com/ssr/moh_rising_sun/medal_13.jpg)
Film Influences
Robocop
Judge Dread
Pitchblack
Chronicles of Riddick
Starship Troopers
Alien
Jason X
Doom
All theese films fit the common idea of our game in the sense that they have industrial scenes and aliens all along with the "Superhero" who saves the day. Alot of theese type of films start out the same way that our games trailer is going to. The start of the trailer is all peacefull/happy and the people have no idea what is about to hit them, then suddenly all hell breaks loose.
Game Name
The names put forward for a class vote were :
Pulse
Genecide
Rapture
Fade
Pulse was the chosen name of our trailer as we felt it best represented an alien shoot em up.
Team Meeting Four
Team Meeting 4
Attending: Danny Missing: Jack
James Chris
Adam
Point of Discussion
Work completed: Team names
Logo
Narrative
Story boarding
Brain storm
Plot
Things to do: Update our blog regularly.
Gain copyright on our work and our ideas by sending a letter via post with the contents of our work.
Game name: Rapture
Genecide
Pulse – chosen
Fade
Photograph: Buildings (exterior and interior)
People, to then digitally manipulate in photoshop
Textures
Things to be looking at: Work on a cover design for our game (Pulse).
Figure out how to do our pulsating splash screen in
Flash (ask Mark or Rob for assistance).
Team Meeting Three
Minutes of meeting 3 – Start 9:45 14.01.2009
All present
Panda } Teapot Tanks
Chris } Exodus – Vote Winner
James } Team A - Ninja Vs. Pirate Production
Danny } Flying Donkey
Jack } Hadoken Studio’s
Infected Design
Blood Brothers
Team B - Mango Mango
Refraction Studio
EvilOution Studios - Vote Winner
I Have An Idea
Team A – Exodus Logo Selected, Sepia change suggested
Team B – Eviloution – Redesign all together happening
Team A – Changed mind with art style, Rococo to Industrial
Team A – Working on the plot now
As a group we discussed
- What influenced us
- Company Names
- Company Logo’s
- Improvements on voted logo
- Plot suggestions added
- Working on brain storm
- Work on plan, beginning, middle and end for next meeting
- Identify film/game influences
- Discussed our main characters past/life/influences
- Weapon Influences
- Story, Underdog or Superhero
Next meeting – 28th of January 9:30 in SF04
Meeting Finished 10:10
Art Movments
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil_IidhegeDKByCmkleZaEYL-MKUn33Fpx7JRH24gswRJMUF-9SN33VLGT8OgGoyv72bd3bB1tb5glGq3ss9L0OX6LGTj-x4SxiUNIjdWJ0gWTYcYrkqCdtNjqOSpPzHYo6MbDMsbul6A/s320/Industrial_000.jpg)
Another example of an art movement would be graffiti. Many people see graffiti as vandalism buy when you take an artist like banksy it suddenly turns into art. Here are a couple of pictures to show you what type of work he does.
![](http://protagonist.co.uk/%7Edamian/banksy-new.jpg)
![](http://houston.metblogs.com/archives/images/2006/06/bristol_banksy.jpg)
Company Names
The following names were put forward for a class vote:
Flying Donkey
Exodus
A Ninja vs Pirate Production
Teapot Tanks
Exodus being the winner.
Company Logo's
The game being based around aliens and blood/gore had to either had a comedy icon representing the humour of the developers who like to blast zombies heads off untill their hearts are content. Or a serious icon that looks "Cool" and Represents a shoot em up.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUhBdlxqtBKpeN9ZZC8zRYiqVN8W4OOO_zf6jodGN0AeqtedlqzeNAa0qHHyMyFpzj0Me4ivDpKVpBTNL-vUEYUQlAagnqUsZyjXzeg8-916jXeIYXhIL3hNjdGPoBveZr9jNeB5zNn6A/s320/Flying+Donkey_James_5.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisVTpuMAuXL79bzws5MxOkyWzQcMzcYCCaTPtm_FPC_5RrXhV4GHfStv3FQGYHO_t-G20mFP6SNy4eTt2tzlsUo1kszCsgAI2pUiz5KOYBlMhScq2uy2jIOSGC0wzErGlR8I41nchycW4/s320/Chris+Company+Logo_2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJdCyJvk7703cSXoE-nq5JzL2oqncUigkXrd_6PRBilgHpAKCBB6SYdrtK9apFR7jQjwi0lFf6RDgsk3XCYZPbmDDQvYZg9o7Vr8P3IFCioGPbzBQwvrncMCNMr048djDjaJi-vemnarg/s320/Exodus+-+Panda_3.jpg)
This image was created by Adam Parker (aka Panda). In his image he experimented with lots of different brushes and colour styles. It was decided black and white suited the image best. The gask mask represents some form of contamination (Aliens) and the buildings look almost deserted when coloured in black and white. This is the image that won the class vote and will be used as our company logo.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFRvzEopULT6wxWdJxBVvwnhrAt-RN7RK5O7Ht9ZaQv7hdEOrRxt10K6B3VrFATWKO7IrkolgLXcr7K9Z7bWAXPJOutQ6r_qIHD59DRJGJq-bCXk4jLZ18AwTUnGoKxFQgDmVuxZdB0S4/s320/Teapot_Danny_4.jpg)
Team Meeting Two
Present:
James
Jack
Panda
Last Meeting: Brainstorm
Teams have been picked
Record of events: Collected research on live and competition briefs
Client: Bmedi@ and Maggie Robson
Primary Objective: To make a games trailer
Research 3 different trailers:
Little Big Planet
Red Alert 3
Assassins Creed
Dead Space
Mirrors Edge
Gears of War 2
Viewtiful Joe
MGS 3+4
COD 4
Medal of Honour: Pacific Assault
World of Warcraft
Final Fantasy 13
Fable 2
Farcry 2
Patapon 2
Resistance 2
Street Fighter 4
Bioshock
Art deco: Rococco
Cyber Punk
Graffiti
Sumi-e
Manga
Minimalist
Surealism
Theme selection: Rococco
Cyber Punk
Industrial
Need company name and logo, each member of group will produce one, vote taken after Christmas – 14th January
Team Meeting One
First Meeting: 9th October Games Year 2
Present: Panda, Chris, Danny, Jack, James
Time: 9:10 – 9:35
Agenda:
We discussed ideas of which we could input into the development of our games trailer. We have yet to come to a final decision onto our trailer; the foundation of this plan will start at the decision of our genre for our game.
In our team we created a brainstorm of ideas onto an A3 paper format that has to be enhanced digitally using various programs. The reason for doing this is that we need an individual source of information to add to our portfolio of work.
Ideas
Initial Brief.
The current project we are working on in college is to create a games trailer using a a series of programs such as 3d studio max and photoshop. First of all we needed to do some planning.
The games trailer planning started off with a brainstorm. We discussed all aspects of our games trailer such as Influences.
This then lead to discussing what sort of weapons, characters, UI and special effects we were going to include in our game aswell as the trailer.
Saturday, 7 February 2009
Setting up a PS3 - UNIT 19 LO4
1. Make sure your plug sockets are turned off and that you have two free, one for the TV and one for the PS3. The sockets need to be turned off to avoid any unwanted electric shocks.
2. Take the PS3 out of the box making sure you have all the required components, you should have:
Power supply
Controller
PS3 Console (Duh)
Phono connector (3 Coloureed plugs) Red/White/Yellow
And a game if you intend to play
![](http://ps3media.ign.com/ps3/image/article/770/770404/ps3-whats-in-the-box-20070305025222079.jpg)
3. You can set up the PS3 in any order you want but the way i prefer to do it is to start with the power supply. Firstly before you plug anything in check the wires for any splits or areas which have not been covered with plastic to again avoid any unwanted shocks.
4. Once you have checked the wires begin by plugging the power cable into the PS3, there is only one socket it can fit in so im sure it won't take you long to figure it out.
![](http://www.hitech-solutions.com/images/products/power_cable.jpg)
5. After that plug the other end of the power cable (the plug) into the wall socket again ensuring it's switched off.
6. The next part is to plug in the phono connector this is what enables your sound and video. Begin by plugging it into the back of the PS3, again there is only one socket it fits in.
![](http://upload.wikimedia.org/wikipedia/commons/9/90/RCA_Connector_%28photo%29.jpg)
7. Plug the 3 coloured sockets into the TV. They are colour labeled so shouldnt be to hard to figure out. The socket is usually on the front of the TV or in the back panel.
8. You are almost ready to go, you can now plug the controller in or if you have a wireless one then move onto the next step. To plug in the controller use the sockets on the front of the PS3.
9. You are ready to start playing. It's now safe to turn on the wall sockets.
10. Turn on the TV and PS3 using the heat sensor power button, if this doesnt work ensure the switch on the back of the PS3 is also turned on.
11. To tune in your TV use the AV button to scroll through output channels and find your game screen.
12. You can then put your game in and using the up/down arrows and the X button select it from the main menu to begin playing.